Celebrating International Day of Education 2025

In celebration of the International Day of Education, proclaimed by the United Nations General Assembly on January 24, we are delighted to share resources from some of our past projects centered on education and digital cultural heritage! We are thankful to have participated in various collaborative projects funded by the Erasmus+ program of the European Union, which have resulted in open-access resources. Feel free to download and make them your own!

A close-up image showing a person shuffling a deck of rectangular cards with blue borders. The cards feature a design on the back that includes the word "PITCHER" prominently displayed in blue capital letters, accompanied by a circular emblem. Inside the emblem is a stylized illustration of a hand pouring liquid from a pitcher, surrounded by small decorative stars and text in a circular arrangement, which appears to describe the theme of the card or the game. The person's hands are in the foreground, with fingers gripping and aligning the cards during the shuffle. They are wearing a black sweatshirt with white piping detail on the sleeve, and the setting is a brightly lit indoor environment with a smooth, light-colored surface, likely a desk or table, in the background.

Credits: PITCHER Project, 2024. From Lycée franco – hellénique

The PITCHER Project: Raising awareness about the fight illicit against trafficking of Cultural Goods 

The PITCHER Project (Erasmus+, 2021-2024) developed 17 open-access educational resources created to support educators in raising awareness among young people about the fight against looting and traffic of cultural heritage. These resources draw from the competence acquired with the project NETCHER which allowed the creation of a network to fight illicit trafficking of cultural goods. PITCHER’s project gives tools to schools and students to recognizeand fight illicit trafficking of cultural heritage. The main goal is the preservation of cultural heritage through learning and awareness. We are delighted to share that PITCHER has been awarded  the “Best Practice”  label by the Erasmus + Agency. PITCHER’s resources and educational material are available in 6 languages (English, French, Italian, Spanish, Greek and Catalan). Educational materials are focused on 8 themes and aimed at three age groups ranging from 7 to 18 years old. It has been granted the label of “Good Practice” by the French Erasmus+ Agency.

Download the ressources and learn more on PITCHER:  PITCHER project

The GLAMer’s Project: To support digital transformation of cultural institutions 

Based on the notice that the COVID-19 created a gap between cultural organisations and specific audiences, the GLAMer’s project (Erasmus+, 2020-2023) developed resources for European Galleries, Libraries, Archives, Museums (GLAMs) to foster young people’s engagement: webinars, open-access document and mapping of best practices with new practices around digital.           

Access the resources here:  The GLAMer’s Project 

The CrowdSchool Project : Enhance learning through European Cultural Heritage 

The CrowdSchool  project (Erasmus+, 2019-2023) has implemented strategies to work with schools to enhance the learning experience of students while promoting European cultural heritage databases, using the digital platform CrowdHeritage created to support the enrichment of the Europeana portal.

Access the resources here: CrowdSchool Project 

The Creative School Project : The Impact of the Culture on Creative Thinking

The Creative School (Erasmus +, 2019-2022) project gathered European schools and cultural partners to create educational resources, highlighting the value of integrating culture and creativity into the educational system to shape future generations who are culturally conscious. Educational materials produced during the project are available in French, German, Italian, English and Finnish whereas the resources include the possibility of the read recommendations in Croatian too. Resources are open-access and can be used on learners aged between 7 & 18. are concerned and participated in Creative School. Several themes linked to Creative Thinking are covered. 

Download the educational resources and recommendations: Creative School Project

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